

You can magically teleport to an unoccupied space you can see within 60 feet of yourself. Crescent Moon: You slip through light and darkness.In addition, you become invisible until the end of your next turn, or until you make an attack or cast a spell. Each creature of your choice within 30 feet of you must succeed on a Dexterity saving throw against your spell save DC or take 3d10 necrotic damage and have its speed reduced to 0 until the end of its next turn. New Moon: You momentarily emanate an oppressive gloom.In addition, one creature of your choice in that area regains 3d8 hit points. Each creature of your choice within 30 feet of you must succeed on a Constitution saving throw against your spell save DC or be blinded until the end of its next turn.
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While in the chosen phase, spells of the associated phase in the Lunar Spells table can be cast once without expending a spell slot. Whenever you finish a long rest, you can choose what lunar phase manifests its power through your magic: Full Moon, New Moon, or Crescent Moon. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. You learn additional spells when you reach certain levels in this class, as shown on the Lunar Spells table. When you cast the spell, you can target one creature as normal or target two creatures within range that are within 5 feet of each other. You learn the Sacred Flame spell, which doesn’t count against the number of sorcerer cantrips you know. Starting at 1st level, you can call down the radiant light of the moon on command. Your shadow is limned in faint light, as if it were a lunar body during a solar eclipse. Spectral manifestations of the moon (or moons) of your world orbit you. Your pupils shift in shape, matching the current phase of a moon from your world. You glow with faint light that matches the color of a moon from your world. Source: Unearthed Arcana 81 - Heroes of Krynn Manifestations of Lunar Magic
